Hi everyone,
Thus far we still don't know if we received our special authorization to access the building,
thus you must not come to the EPFL to get your HMD until you received our green light.
You can still find on the moodle the link of the description for the next hands-on about
how to build a simple application for the Oculus Quest.
You can already start to follow this tutorial to see if your environment is well configured
(adb installled, android build support for unity, etc.).
If you have questions please use the forum as it may also help the others.
As you must avoid physical contact, we strongly encourage you to use distributed tools (such as git)
To avoid conflicts when merging local branches with the remote repository you should
determine each member's role in advance.
For instance, as git won't parse unity scene files, you will face troubles when solving merge conflict
for separated changes on the same scene file
Eg. A adds the gameobject Cube on the scene sceneA while B moves the gameobject Sphere on the scene sceneA
Thus you should separate the workload of each member on separate files
Eg. A works on the class handling the interaction a while B works on the other class handling the
interaction b and C is working on the integration of these two classes to provide the final result
(this is just an example, it also works with scenes separation, modules, etc.).
Unfortunately only one will have the device, thus this member will have to be
available to remotely test the work of the others.
A good point is that you will have to think your game for the others and not only for you.
Otherwise, we decided to swap the next hands-on subject (basic interactions and locomotion)
with the one originally scheduled in two weeks (finger interactions).
Mathias DELAHAYE