Using open vr for project

Using open vr for project

by Nicolas Zimmermann -
Number of replies: 1

Hello,

We were wondering if we could use some open vr setting (compatible with both occulus and vive) to develop. It would be good help for us as I own a htc vive and will allow for easier/quicker development of the game. Or is there any issue in doing that?

Thanks!


Nicolas

In reply to Nicolas Zimmermann

Re: Using open vr for project

by Mathias Guy Delahaye -

Hi,

You can indeed use an abstraction layer to develop on several devices.

However you need to keep in mind that the evaluation will be based ONLY
on the build for the Oculus Quest : we won't consider for the final evaluation
features working just with the Vive, even if they are really well designed...

You must also keep a low level implementation for the design of interactions,
i.e. instead of using raw inputs from the hardware you can use the ones from
the abstraction layer but you can't use higher level functions from the abstraction
layer which would give motion recognition features for instance.

N.B. If you develop and test your application on your computer with the Vive,
pay attention to hardware limitations as the Oculus Quest is less powerful.

Good luck and stay safe,

Mathias