OVRGrabber

OVRGrabber

by Pauline Gabrielle Françoise Heusghem -
Number of replies: 3

Hi, we have a little question. We are currently using the CustomHand prefabs in our game. This is mainly for the visual aspect of the hand (animations, skinned mesh, …). However, the Hand script depends on the OVRGrabber script, which is also attached to the prefab.
We were wondering if we could keep the CustomHands but use an OVRGrabber script implemented by ourselves.

Thank you in advance for your reply :)

Best,

Pauline



In reply to Pauline Gabrielle Françoise Heusghem

Re: OVRGrabber

by Louis Philippe Simoes Lopes -

Hi Pauline,

Exclusively using the visual aspect of the hand is fine, if you implement the logic of the hand itself. I believe this is what you are suggesting. If that is the case, then I see no problem with it.

Best,

Phil

In reply to Pauline Gabrielle Françoise Heusghem

Re: OVRGrabber

by Nana Tian -

The OVRGrabber was originally attached as a component. So as a default function of the customHand prefab. 

The OVRGrabber script is designed to enable custom normal grab of grabbable objects. 

Theoretically, it's okay to replace/change the script into your own. 

You may create a simple scene to test.

Best regards,

Nana