Project (Oral) Presentation

Re: Project (Oral) Presentation

by Louis Philippe Simoes Lopes -
Number of replies: 0

Hi Sebastien,

Given the situation it is true that one member may have a bigger burden than the rest given as they will have the headset and will be conducting the majority of tests. Unfortunately, this is how it is given the situation and we did not forsee this happening when we organized this project. It is also important to note that each group would always have one headset as resources and headsets are expensive regardless of the confinement orders. I also understand that given the situation it is hard to share the headset or get together for that matter.

However, it is important to remember that the game does not just rely on the interactions defined and several standard programming tasks will be necessary which does not necessitate a headset. From creating content, to programming game logic and other types of interactions that can be simulated without a VR headset specifically. More so, code can eventually even be ported to a VR environment. In fact a standard FPS prefab can be used for this without the core mechanics just to test the viability of the level design, traversal or setting the scene with gameplay, for example. Please remember, games are often made by multiple team members and you can't expect an efficient development cycle if everyone is concentrating on a single aspect of development. Hence, we do expect some division of tasks between members and I do not think that is much to ask even during this confinement period.

The guidelines state what core interactions are expected to be present, however we will also be evaluating the quality of the game itself as well. So it is important to remember that. Also, keep in mind by quality we do not mean the graphics or other aesthetic qualities, but rather gameplay, ease of use and also how creative you were taking into account the interactive constraints.

Furthermore, we can't expect that the workload will be evenly distributed all things considered, however we do expect all members to at least have a general understanding of their own game and how it functions. We also expect each member to be actively contributing content/code to the game, and have their own individual tasks. At the end of the day, we expect that all members contribute to the game in some fashion.

Best,

Phil